Tuesday 1 October 2013

Still Game - Visual, Technical and Audio codes


Still Game


Visual Codes
 
As the show is based on a group of pensioners, the characters are shown in a stereotypical way. The majority of the characters walk with a slouched posture which represents their age, the characters also dress in old fashioned clothes, and this is important as the pensioners are played by younger actors, so the clothes help the viewer identify who the pensioners are. The movement of the characters is very slow, and sometimes they even hold their back, the purpose of this is to give the viewer the impression that they are pensioners. The dark lighting in places such as the local pub, represent the ageing of the characters as they spend a lot of their time in the same scenery.
 
Technical Codes
 
When characters speak individually, the camera zooms in on the speaker, the purpose of this is to allow the viewer to see the speaker's facial expression. Whilst a group have a discussion, the camera moves to a long shot position, the purpose of this movement is to enable the viewer to see the entire groups body language whilst having a conversation. The slow pace of the cameras movement represents the age and slowness of the characters when moving, yet again carrying on the re occurrence that the viewer is being supplied with the idea that these characters are pensioners.
 
Audio Codes

The programme mainly consists of non-digetic sound, although there are occasional digetic sounds that add humour, making the show more enjoyable for the viewer. During scene changes there is often a voice over of one of the characters speaking, which makes the scene change more entertaining for the viewer as the scene change does not go directly to the scene instead it shows surroundings of the town for a few seconds. There is only music when a character puts some music on themselves so this means there is only non-digetic music, as no music is put in after the programme was filmed.


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